The roomHARROW

HARROW

Build a city. Take theirs.

$169,740of $180K
94%funded
1,207backers
2 daysleft

01The game

Build a city. Take theirs.

Trailer

A persistent world of forty-two holdings. One map. Real loss. Choose one of five crowns, raise your house, and build the production chains that feed a city and arm its regiments.

Genre
Modes
Plays on
Made by
harrow-navy.vercel.app

02The plan

What the money builds

Every dollar has a job. This is what $180,000 turns Harrow into, branch by branch, and when each part ships.

Today

A closed test: one map of 42 holdings, five crowns

War$60K33% of the raise

Holdings$60K33% of the raise

Houses$60K33% of the raise

NowWith the money
War · Stage 02 · Siege warfare

Siege engines

  1. Now

    Ladders and rams

  2. With the money

    Trebuchets, siege towers and sappers

$36,000ships Feb 9

03The ask

Raising $180,000.

Everything put in stays in the pot until each stage below is proven.

94%$169,740 of $180,000
  • 1,207backers
  • 2 daysleft · closes Oct 15
  • $141average stake
  • $10to get in
Just in
  • saltwater$5010m ago
  • pixelnun$2045m ago
  • junebug$3001h ago
  • p1_start$751h ago
  • tin_can$5003h ago
  • moth.eth$3003h ago
  • cinder$1504h ago
  • oddjob$1004h ago
  • quarterback$1505h ago
  • lady_ironside$5005h ago
  • ferro$1008h ago
  • junebug$1,0008h ago
  • glasswing$2,5009h ago
  • moth.eth$25012h ago
  • saltwater$5010m ago
  • pixelnun$2045m ago
  • junebug$3001h ago
  • p1_start$751h ago
  • tin_can$5003h ago
  • moth.eth$3003h ago
  • cinder$1504h ago
  • oddjob$1004h ago
  • quarterback$1505h ago
  • lady_ironside$5005h ago
  • ferro$1008h ago
  • junebug$1,0008h ago
  • glasswing$2,5009h ago
  • moth.eth$25012h ago

How it is paid out

Raised so far, held until each stage is provenStill to raise

01Locked
Stage 01 of 05

Closed alpha

ObjectiveA persistent test world open to every backer.

Reward
$27,00015% of the raise
Due
Nov 26in 45 days
Where it stands
Lockedopens when the raise closes

04Your cut

40% of every sale goes to backers. For as long as it sells.

Back it with $19.99 or more and the game is yours, free, the day it comes out.

One $19.99 sale
$19.99one sale
  • 40%$8.00 to the backers
  • 50%$10.00 to the developer
  • 10%$2.00 to the platform

Backers split their 40% by what each put in. No token and nothing to trade: a share of real sales, paid out for as long as the game sells, on any platform.

94%funded

2d 6h left

I want to make if it sells

It costs$100$012345678901234567890123456789

Backer passHARROWStake$100$012345678901234567890123456789

No. 1,208 · Rare backer pass · Strategy

  • Revenue share0.022% of every sale, as long as it sells+$200
  • Day oneThe game is yours, free, the day it comes outFree

Build a city. Take theirs.

Illus. Dude.Work◆ 1,208

1,207 backers are in

05The builder

Who you’re backing

Dude.Work

Independent studio · Building on player two since September 2026

  • 89%on time
  • 9games
  • 28day streak
dude.work
A note from Dude.Work

“We make fast, loud games you can open in a browser tab and play with a friend in ten seconds.

Every game here was playable before we asked for a cent, and every dollar we raise goes into more of the game you already played. If we miss a deadline, you vote on what happens next. We like it that way.

Harrow is about loss that matters: a world where your house can really end.”

The Dude.Work team
  • $150,145Sales of their shipped games1 shipped
  • $60,058Paid to their backers150% back on SLOUCH
  • $280,000Raised and delivered on3 raises filled
  • 678KPeople who played their gamesacross 9 games
How often they ship

Shipped something on 276 of the last 364 days

  • Backers in profitPaid backers back 150% on SLOUCHPlatinum · 3% of builders have it
  • Shipped1 game out on the storeGold · 11% of builders have it
  • Right on time8 of 9 stages delivered on timeGold · 9% of builders have it
  • Funded3 raises filledSilver · 24% of builders have it
  • RegularShipped on 276 of the last 364 daysBronze · 41% of builders have it

28 day streak · 1 deadline missed, put to a vote

  1. SLOUCHShipped · 21,480 copies$150,145backers paid back 150%
  2. We Are On The CruiseIn development · stage 3 of 6$150,000on schedule
  3. One Million ShitcoinsIn development · stage 3 of 5$90,000a deadline missed
  4. MECHA / RAMPAGE RUSHRaising · 68% funded$204,300of $300K
  5. ThrustlineRaising · 23% funded$27,840of $120K
  6. ImpactFree to play18Kplays
  7. InkpactFree to play3.3Kplays
  8. Impact PixelPlayable demo5.1Kplays

06Updates

From the developer

  1. RaiseOct 11

    Two days left, 94% in

    If the raise fills, the alpha world opens to backers first. If it does not, every dollar goes back.

  2. DevlogSep 29

    How attack cooldowns work

    Win or lose, a city that has just been attacked cannot be attacked again for a while. We tuned the window so a bad night is survivable.

HARROW

$169,740 of $180,000 · 1,207 backers · closes Oct 15